Unity interviewed our Lead Programmer about being an early adopter

Lead Programmer Garth Smith chats with Unity about our approach to using Unity’s high-performance Data-Oriented Technology Stack (DOTS) to enable better performance on mobile devices – and what added benefits we found when we rolled it out studio-wide!

A title image showing game concept art in the background and the title "DOTS speeds up mobile games and deveopment."

You can read the full article and watch the interview here on Unity’s website!