Tech Artist - Unity/iOS/Android
Are you a creative and technical self-starter who is passionate about games? We want to meet you!
Responsibilities:
- Create Visual FX in Unity that range from stylized frame-by-frame 2D to hyper realistic 3D, following Art Director’s concept.
- Use Photoshop and 3D tools (3DS or Maya) to create and edit textures and models.
- Integrate art into Unity, using Unity Tools (e.g. animation editor), plugins (e.g. NGUI, Play Maker), shaders, and script components to implement the artistic vision of the game.
- Build animated UIs in Unity from concepts and wireframes.
- Create optimized shaders and materials following the Art Director’s concept.
- Using implemented assets, assemble in-engine scenes and prefabs for versatile reuse.
- Use a critical artistic eye to polish level layouts (asset placement, lighting, post-processing).
- Work closely with the Art Director to ensure the quality bar is met.
- Create documentation regarding pipeline processes and desired asset specs.
- Be a communication bridge between artists and engineers.
- Deliver high quality work on-time.
- Work with a team in a collaborative Scrum environment.
- Help inform the team about technical constraints, such as polycount limitations and maximum texture sizes.
- Work with engineers to develop new Unity components as a game’s art pipeline demands.
Requirements:
- 3+ years experience working on shipped game titles.
- Ability to use art tools–both internal and external to Unity–to create beautiful UIs, environments, and visual FX.
- The ability to create beautiful frame-by-frame 2D VFX.
- The ability to create beautiful VFX through Unity Particle System.
- The ability to create thorough, organized, and clear documentation for pipeline processes, asset specs, and tools.
- Possess a solid understanding of animation basics: timing, eases, anticipation, arcs, etc.
- Possess a solid understanding of shaders (not necessarily writing shaders, but knowing how to find and use them to achieve a desired effect).
- A critical eye for game rendering and experience with in-engine lighting and post-processing methods.
- Fast learner who can pick up tools and plugins quickly and research 3rd-party solutions as needed.
- Ability to work with components in Unity (not necessarily to write scripts, but to work with existing component libraries).
- Ability and experience in working within technical constraints of game engines and editors.
- Understanding of platform features and limitations for mobile devices.
- Passion for gaming.
- A desire to grow your skills and experience.
- Must be available to work full-time at our office in Los Angeles, CA.
- Candidates without a portfolio WILL NOT be considered. Please include samples (or links to samples) of your work.
Pluses:
- Scripting experience with CG/HLSL, C#.
- Understanding of hardware rendering pipelines.
- Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized.
- Demo reel that shows off your real-time FX chops (++ if done in Unity).
Required application materials:
Qualified candidates should submit their cover letter and resume to jobs@tictocgames.com and in the subject of the email please write: TECH ARTIST.