3D Animator (Philippines)
We are looking for motivated and passionate 3D animation experts to join our team! As an experienced 3D animator, you have the determination to push boundaries and create kick-ass animations. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level.
Responsibilities:
- Collaborates with Art Director and other artists to finalize animations for each project; provides artwork for review at appropriate stages and applies feedback accordingly, with quick turnaround.
- Animate the provided character rig (and props), relying more on your instincts as a keyframe animator than on automation.
- Communicate with Producers and the Art team to ensure deadlines are met.
- See through the implementation of said animations with the Tech Art team, making sure for technically sound clips, and make revisions when needed
- Project, manage, and maintain well-organized working files to facilitate file sharing and collaborative work.
- Manage workload and milestone requirements by following and/or determining task priorities, time estimates, and scope while proactively raising issues to the team as needed.
Requirements:
- 3+ years practical animation experience working in interactive media/video game setting (or a strong portfolio equivalent)
- Expert knowledge of Maya’s animation toolset
- Advanced and applied understanding of animation principles and techniques (timing, staging, anticipation, squash and stretch, etc.), with strong grasp of these principles in video game context.
- Possess a working knowledge of good topology for 3D models, applying changes where needed to expedite animation tasks
- Strong problem-solving methodology
- High work ethics and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit constructive written, verbal, and other feedback.
- Unrelenting self-motivation and initiative to raise the bar of animation quality in our games.
Pluses
- Experienced animator who has an overlapping knowledge in Unity engine’s animation tools
- Good knowledge of skinning and rigging tool in Maya is a huge plus
- Good command of traditional/hand-drawn animation is a plus, but not required
- A good understanding of the pipeline for game development
- Experience with ZBrush modeling toolkit
- Loves video games and making them!
- A shipped title that includes your work would be really awesome
Required application materials:
- Resume
- Cover Letter which should answer:
- Why are you interested in working at Tic Toc Games?
- What makes you a good fit?
- What are you looking to get out of working with us?
- What games are you currently playing?
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. The right role for you may be right around the corner!
Qualified candidates should submit their cover letter and resume to JOBS@TICTOCGAMES.COM for consideration.