Tech Artist - Unity/iOS/Android

Are you a creative and technical self-starter who is passionate about games? We want to meet you!

Responsibilities:

  • Create Visual FX in Unity that range from stylized frame-by-frame 2D to hyper realistic 3D, following Art Director’s concept.
  • Use Photoshop and 3D tools (3DS or Maya) to create and edit textures and models.
  • Integrate art into Unity, using Unity Tools (e.g. animation editor), plugins (e.g. NGUI, Play Maker), shaders, and script components to implement the artistic vision of the game.
  • Build animated UIs in Unity from concepts and wireframes.
  • Create optimized shaders and materials following the Art Director’s concept.
  • Using implemented assets, assemble in-engine scenes and prefabs for versatile reuse.
  • Use a critical artistic eye to polish level layouts (asset placement, lighting, post-processing).
  • Work closely with the Art Director to ensure the quality bar is met.
  • Create documentation regarding pipeline processes and desired asset specs.
  • Be a communication bridge between artists and engineers.
  • Deliver high quality work on-time.
  • Work with a team in a collaborative Scrum environment.
  • Help inform the team about technical constraints, such as polycount limitations and maximum texture sizes.
  • Work with engineers to develop new Unity components as a game’s art pipeline demands.

Requirements:

  • 3+ years experience working on shipped game titles.
  • Ability to use art tools–both internal and external to Unity–to create beautiful UIs, environments, and visual FX.
  • The ability to create beautiful frame-by-frame 2D VFX.
  • The ability to create beautiful VFX through Unity Particle System.
  • The ability to create thorough, organized, and clear documentation for pipeline processes, asset specs, and tools.
  • Possess a solid understanding of animation basics: timing, eases, anticipation, arcs, etc.
  • Possess a solid understanding of shaders (not necessarily writing shaders, but knowing how to find and use them to achieve a desired effect).
  • A critical eye for game rendering and experience with in-engine lighting and post-processing methods.
  • Fast learner who can pick up tools and plugins quickly and research 3rd-party solutions as needed.
  • Ability to work with components in Unity (not necessarily to write scripts, but to work with existing component libraries).
  • Ability and experience in working within technical constraints of game engines and editors.
  • Understanding of platform features and limitations for mobile devices.
  • Passion for gaming.
  • A desire to grow your skills and experience.
  • Must be available to work full-time at our office in Los Angeles, CA.
  • Candidates without a portfolio WILL NOT be considered. Please include samples (or links to samples) of your work.

Pluses:

  • Scripting experience with CG/HLSL, C#.
  • Understanding of hardware rendering pipelines.
  • Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized.
  • Demo reel that shows off your real-time FX chops (++ if done in Unity).

Required application materials:

  • Resume
  • Cover Letter which should answer:
    • Why are you interested in working at Tic Toc Games?
    • What makes you a good fit?
    • What are you looking to get out of working with us?
    • What games are you currently playing?

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. The right role for you may be right around the corner!

Qualified candidates should submit their cover letter and resume to JOBS@TICTOCGAMES.COM for consideration.

Apply now